Obviously quite a bit of thought went into Fifth Quadrant's game design, and there would appear to be much for the player to do, but I'm afraid my lasting impression is that its complexity seriously limits gameplay. I was looking forward to deciphering the Zimen language and reprogramming the computer, but the instructions give no clues as to how this should be done, so in the end logging onto one of the wall terminals just results in confusion and lost time. In the end the action proves too frustrating to be worth persevering with.
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